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Announcements / Grand Crusade
« Last post by Gladicek on March 30, 2017, 06:59:53 PM »
As our granpda Sdw mentioned on Telegram:
Quote
Grand Crusade support is done, you can now update your client. Please open a github issue for any REGRESSION that might have happened. (not new shit we didn't had the time to work on)

Free revision is still for Helios client ;)
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Invalid/Already Solved / Re: Login "issue" (?)
« Last post by nikoll99 on March 30, 2017, 04:33:35 PM »
Ok now i get it, its not bug, ty for your time.
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Invalid/Already Solved / Re: Login "issue" (?)
« Last post by UnAfraid on March 30, 2017, 02:25:28 PM »
Hello guys i have one "issue" i use in purpose wrong pass when i log in, the client stop respond and crach! (with option auto create account=false)

Ty~
That happens when you input wrong password, sadly client issue, they mess up system message length thats why its freezing.
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Invalid/Already Solved / Login "issue" (?)
« Last post by nikoll99 on March 30, 2017, 11:49:10 AM »
Hello guys i have one "issue" i use in purpose wrong pass when i log in, the client stop respond and crach! (with option auto create account=false)

Ty~
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Announcements / Re: GM Speed VS. Super Haste
« Last post by lord_rex on March 27, 2017, 07:31:03 PM »
The poll is closed. Option 1 (retail way) won.
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Announcements / Re: GM Speed VS. Super Haste
« Last post by lord_rex on March 25, 2017, 10:20:58 PM »
Son.

The 3rd option isn't a joke at all.

It is there for a small shred of this community who doesn't want GM Speed at all in the project.
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Announcements / Re: GM Speed VS. Super Haste
« Last post by Son on March 25, 2017, 10:16:18 PM »
Well imo, this isn't a real thingie to discuss about since its almost useless. Its like having 2 cars which run 400mph and 600mph respectively and decide which to get. (garbage) You should just stick with client's limitations since even GMs wont care if they have 1k speed or 600 since they'll already be fast. Having modified stats like patk pdef hp etc its for sure useless since its clearly a custom add on. Correct me if I'm wrong but the use of the GM Speed is just for running speed for observation so sticking with client's limitation will be the correct choice since everything will be looking good. (In my custom project GM Speed reaches like 2k Running Speed which is above clients limits and the outcome is just ridiculous, but this is a custom THAT ONLY ME like.

So id go with choice 1, if theres a need for custom add ons, there could be a template plugin which will give the listed superpower, superhp etc skills you listed and it could be another place for customers to put custom skills and goes on.

PS: Please remove the third choice, maturity is not something only old men like @Unafraid or @Sdw can get. Be smart.
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Announcements / Re: GM Speed VS. Super Haste
« Last post by St3eT on March 25, 2017, 10:15:54 PM »
Hello my name is Tom and I like carrots.

Hello Tom, thank you for your feedback. We will add carrots in next free revision.

So carrots in mobius soon in your cinemas.
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Announcements / Re: GM Speed VS. Super Haste
« Last post by lord_rex on March 25, 2017, 10:15:05 PM »
Dunno why, but because of some reason actually I am considering the "NOS WAY" ...
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Announcements / Re: GM Speed VS. Super Haste
« Last post by Gladicek on March 25, 2017, 10:13:50 PM »
Hello my name is Tom and I like carrots.

Hello Tom, thank you for your feedback. We will add carrots in next free revision.
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